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» Monocular 3D Reconstruction of Locally Textured Surfaces
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3DPVT
2006
IEEE
197views Visualization» more  3DPVT 2006»
15 years 1 months ago
Structured Light Based Reconstruction under Local Spatial Coherence Assumption
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
Hao Li, Raphael Straub, Hartmut Prautzsch
ICCV
2011
IEEE
13 years 11 months ago
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera
In recent years, depth cameras have become a widely available sensor type that captures depth images at realtime frame rates. Even though recent approaches have shown that 3D pose...
Andreas Baak, Meinard Muller, Gaurav Bharaj, Hans-...
CVPR
2010
IEEE
15 years 7 months ago
Piecewise Planar and Non-Planar Stereo for Urban Scene Reconstruction
Piecewise planar models for stereo have recently become popular for modeling indoor and urban outdoor scenes. The strong planarity assumption overcomes the challenges presented by...
David Gallup, Jan-Michael Frahm, Marc Pollefeys
ICIAR
2004
Springer
15 years 5 months ago
Inspecting Colour Tonality on Textured Surfaces
We present a multidimensional histogram method to inspect tonality on colour textured surfaces, e.g. ceramic tiles. Comparison in the noise dominated chromatic channels is error pr...
Xianghua Xie, Majid Mirmehdi, Barry T. Thomas
CGI
2004
IEEE
15 years 3 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan