Sciweavers

211 search results - page 28 / 43
» Monocular 3D Reconstruction of Locally Textured Surfaces
Sort
View
92
Voted
ICPR
2004
IEEE
16 years 23 days ago
Affine Propagation for Surface Reconstruction in Wide Baseline Stereo
The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
Dmitry Chetverikov, Zoltán Megyesi
CVPR
2001
IEEE
16 years 1 months ago
Single View Modeling of Free-Form Scenes
This paper presents a novel approach for reconstructing free-form, texture-mapped, 3D scene models from a single painting or photograph. Given a sparse set of user-specified const...
Li Zhang, Guillaume Dugas-Phocion, Jean-Sebastien ...
ICCV
2001
IEEE
16 years 1 months ago
Shape from Texture and Integrability
We describe a shape from texture method that constructs a maximum a posteriori estimate of surface coefficients using both the deformation of individual texture elements -as in lo...
David A. Forsyth
MICCAI
2006
Springer
15 years 5 months ago
Simultaneous Stereoscope Localization and Soft-Tissue Mapping for Minimal Invasive Surgery
Minimally Invasive Surgery (MIS) has recognized benefits of reduced patient trauma and recovery time. In practice, MIS procedures present a number of challenges due to the loss of ...
Peter Mountney, Danail Stoyanov, Andrew Davison, G...
84
Voted
CGF
2008
100views more  CGF 2008»
14 years 11 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...