The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
This paper presents a novel approach for reconstructing free-form, texture-mapped, 3D scene models from a single painting or photograph. Given a sparse set of user-specified const...
Li Zhang, Guillaume Dugas-Phocion, Jean-Sebastien ...
We describe a shape from texture method that constructs a maximum a posteriori estimate of surface coefficients using both the deformation of individual texture elements -as in lo...
Minimally Invasive Surgery (MIS) has recognized benefits of reduced patient trauma and recovery time. In practice, MIS procedures present a number of challenges due to the loss of ...
Peter Mountney, Danail Stoyanov, Andrew Davison, G...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...