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» Monocular 3D Reconstruction of Locally Textured Surfaces
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CGF
2006
107views more  CGF 2006»
14 years 11 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
APGV
2004
ACM
145views Visualization» more  APGV 2004»
15 years 5 months ago
Conveying three-dimensional shape with texture
Studies have shown that although shading can give an image a ”natural” look and is an important shape cue, visual perception of surface shape from shading only is severely lim...
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrant...
ACCV
2007
Springer
15 years 5 months ago
User-Guided Shape from Shading to Reconstruct Fine Details from a Single Photograph
Abstract. Many real objects, such as faces, sculptures, or low-reliefs are composed of many detailed parts that can not be easily modeled by an artist nor by 3D scanning. In this p...
Alexandre Meyer, Héctor M. Briceño, ...
CVPR
2005
IEEE
16 years 1 months ago
Pose-Robust Face Recognition Using Geometry Assisted Probabilistic Modeling
Researchers have been working on human face recognition for decades. Face recognition is hard due to different types of variations in face images, such as pose, illumination and e...
Xiaoming Liu 0002, Tsuhan Chen
3DIM
2007
IEEE
15 years 6 months ago
Generalized MPU Implicits Using Belief Propagation
In this paper, we present a new algorithm to reconstruct 3D surfaces from an unorganized point cloud based on generalizing the MPU implicit algorithm through introducing a powerfu...
Yi-Ling Chen, Shang-Hong Lai, Tung-Ying Lee