Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
Studies have shown that although shading can give an image a ”natural” look and is an important shape cue, visual perception of surface shape from shading only is severely lim...
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrant...
Abstract. Many real objects, such as faces, sculptures, or low-reliefs are composed of many detailed parts that can not be easily modeled by an artist nor by 3D scanning. In this p...
Researchers have been working on human face recognition for decades. Face recognition is hard due to different types of variations in face images, such as pose, illumination and e...
In this paper, we present a new algorithm to reconstruct 3D surfaces from an unorganized point cloud based on generalizing the MPU implicit algorithm through introducing a powerfu...