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» Monocular 3D Reconstruction of Locally Textured Surfaces
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103
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CVIU
2007
152views more  CVIU 2007»
14 years 11 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
106
Voted
ICCV
1999
IEEE
16 years 1 months ago
Free-Form Surface Registration using Surface Signatures
This paper introduces a new free-form surface representation scheme for the purpose of fast and accurate registration and matching. Accurate registration of surfaces is a common t...
Sameh M. Yamany, Aly A. Farag
CVPR
2005
IEEE
16 years 1 months ago
Active Polyhedron: Surface Evolution Theory Applied to Deformable Meshes
This paper presents a novel 3D deformable surface that we call an active polyhedron. Rooted in surface evolution theory, an active polyhedron is a polyhedral surface whose vertice...
Gregory G. Slabaugh, Gozde B. Unal
ICPR
2006
IEEE
16 years 23 days ago
Using Specularities to Recover Multiple Light Sources in the Presence of Texture
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...
Pascal Lagger, Pascal Fua
ECCV
2002
Springer
16 years 1 months ago
Building Roadmaps of Local Minima of Visual Models
Getting trapped in suboptimal local minima is a perennial problem in model based vision, especially in applications like monocular human body tracking where complex nonlinear para...
Cristian Sminchisescu, Bill Triggs