We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
This paper introduces a new free-form surface representation scheme for the purpose of fast and accurate registration and matching. Accurate registration of surfaces is a common t...
This paper presents a novel 3D deformable surface that we call an active polyhedron. Rooted in surface evolution theory, an active polyhedron is a polyhedral surface whose vertice...
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...
Getting trapped in suboptimal local minima is a perennial problem in model based vision, especially in applications like monocular human body tracking where complex nonlinear para...