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» Monocular 3D Reconstruction of Locally Textured Surfaces
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ICVGIP
2004
15 years 1 months ago
The Space of Human Shapes
We develop a novel method for fitting high-resolution template meshes to detailed human body range scans with sparse 3D markers. We formulate an optimization problem in which the ...
Brian Curless
APGV
2008
ACM
141views Visualization» more  APGV 2008»
15 years 1 months ago
The assumed light direction for perceiving shape from shading
Recovering 3D shape from shading is an ill-posed problem that the visual system can solve only by making use of additional information such as the position of the light source. Pr...
James P. O'Shea, Martin S. Banks, Maneesh Agrawala
IMAMS
2003
125views Mathematics» more  IMAMS 2003»
15 years 1 months ago
A Graph-Spectral Method for Surface Height Recovery
This paper describes a graph-spectral method for 3D surface integration. The algorithm takes as its input a 2D field of surface normal estimates, delivered, for instance, by a sh...
Antonio Robles-Kelly, Edwin R. Hancock
CVPR
2003
IEEE
16 years 1 months ago
Structure From Motion for Scenes Without Features
We describe an algorithm for reconstructing the 3D shape of the scene and the relative pose of a number of cameras from a collection of images under the assumption that the scene ...
Anthony J. Yezzi, Stefano Soatto
CVPR
2009
IEEE
15 years 5 months ago
Recovering Specular Surfaces Using Curved Line Images
We present a new shape-from-distortion framework for recovering specular (reflective/refractive) surfaces. While most existing approaches rely on accurate correspondences between 2...
Yuanyuan Ding, Jingyi Yu, Peter Sturm