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» Monocular 3D Reconstruction of Locally Textured Surfaces
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TVCG
2008
144views more  TVCG 2008»
14 years 11 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
ISMAR
2006
IEEE
15 years 5 months ago
Automatic online walls detection for immediate use in AR tasks
This paper proposes a method to automatically detect and reconstruct planar surfaces for immediate use in AR tasks. Traditional methods for plane detection are typically based on ...
Gilles Simon
RSS
2007
146views Robotics» more  RSS 2007»
15 years 1 months ago
Context and Feature Sensitive Re-sampling from Discrete Surface Measurements
— This paper concerns context and feature-sensitive re-sampling of workspace surfaces represented by 3D point clouds. We interpret a point cloud as the outcome of repetitive and ...
Dave Cole, Paul Newman
CVPR
2008
IEEE
16 years 1 months ago
Accurate and robust registration for in-hand modeling
We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The ...
Thibaut Weise, Bastian Leibe, Luc J. Van Gool
TOG
2010
89views more  TOG 2010»
14 years 6 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...