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» Monocular 3D Reconstruction of Locally Textured Surfaces
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WACV
2002
IEEE
15 years 4 months ago
Pose Estimation and Integration for Complete 3D Model Reconstruction
An automatic 3D model reconstruction technique is presented to acquire complete 3D models of real objects. The technique is based on novel approaches to pose estimation and integr...
Soon-Yong Park, Murali Subbarao
ICIP
2007
IEEE
15 years 6 months ago
Spatio-Temporal Registration Techniques for Relightable 3D Video
By jointly applying a model-based marker-less motion capture approach and multi-view texture generation 3D Videos of human actors can be reconstructed from multi-view video stream...
Naveed Ahmed, Christian Theobalt, Marcus A. Magnor...
CVPR
2005
IEEE
16 years 1 months ago
Localization in Urban Environments: Monocular Vision Compared to a Differential GPS Sensor
In this paper we present a method for computing the localization of a mobile robot with reference to a learning video sequence. The robot is first guided on a path by a human, whi...
Eric Royer, Maxime Lhuillier, Michel Dhome, Thierr...
ICPR
2004
IEEE
16 years 22 days ago
Alignment of Multiple Non-Overlapping Axially Symmetric 3D Datasets
Uknown to us, an axially-symmetric surface is broken into disjoint pieces along a set of break-curves, i.e., the curves along which the surface locally breaks into two pieces. A s...
Andrew R. Willis, David B. Cooper
CVPR
2010
IEEE
15 years 5 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama