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SIGCOMM
2000
ACM
15 years 5 months ago
Trajectory sampling for direct traffic observation
Traffic measurement is a critical component for the control and engineering of communication networks. We argue that traffic measurement should make it possible to obtain the spati...
Nick G. Duffield, Matthias Grossglauser
106
Voted
IJCAI
2007
15 years 3 months ago
Using Learned Policies in Heuristic-Search Planning
Many current state-of-the-art planners rely on forward heuristic search. The success of such search typically depends on heuristic distance-to-the-goal estimates derived from the ...
Sung Wook Yoon, Alan Fern, Robert Givan
AIIDE
2006
15 years 3 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
IJCAI
2003
15 years 3 months ago
Multiagent Planning with Partially Ordered Temporal Plans
This paper discusses the specifics of planning in multiagent environments. It presents the formal framework MAPL (“maple”) for describing multiagent planning domains. MAPL al...
Michael Brenner
100
Voted
ATAL
2010
Springer
15 years 2 months ago
Robust Bayesian methods for Stackelberg security games
Recent work has applied game-theoretic models to real-world security problems at the Los Angeles International Airport (LAX) and Federal Air Marshals Service (FAMS). The analysis o...
Christopher Kiekintveld, Milind Tambe, Janusz Mare...