This paper will describe an approach to the development of computer simulations - the 'four phase' approach - which aims to be more accessible than established approache...
In this paper we present a new descriptor for spatial distribution of motion activity in video sequences. We construct a histogram of areas of distinct regions (or "blobs&quo...
Implementing new operating systems is tedious, costly, and often impractical except for large projects. The Flux OSKit addresses this problem in a novel way by providing clean, we...
Bryan Ford, Godmar Back, Greg Benson, Jay Lepreau,...
This paper describes the spatial aggregation language and its applications. Spatial aggregation comprises a framework and a mechanism for organizing computations around image-like...
Christopher Bailey-Kellogg, Feng Zhao, Kenneth Yip
We present new algorithms for local planning over Markov decision processes. The base-level algorithm possesses several interesting features for control of computation, based on s...