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AAAI
2006
14 years 11 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
ICML
2010
IEEE
14 years 11 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
NCA
2006
IEEE
14 years 10 months ago
Open-loop regulation and tracking control based on a genealogical decision tree
The goal of this paper is to design a new control algorithm for open-loop control of complex systems. This control approach is based on a genealogical decision tree for both regula...
Kaddour Najim, Enso Ikonen, P. Del Moral
TCIAIG
2010
14 years 5 months ago
Current Frontiers in Computer Go
This paper presents the recent technical advances in Monte-Carlo Tree Search for the Game of Go, shows the many similarities and the rare differences between the current best progr...
Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Sh...
ACL
2000
14 years 11 months ago
An Improved Parser for Data-Oriented Lexical-Functional Analysis
We present an LFG-DOP parser which uses fragments from LFG-annotated sentences to parse new sentences. Experiments with the Verbmobil and Homecentre corpora show that (1) Viterbi ...
Rens Bod