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IJCAI
1989
14 years 11 months ago
Towards a Theory of Conflict Detection and Resolution in Nonlinear Plans
This paper deals with a well known problem in AI planning: detecting and resolving conflicts in nonlinear plans. We sketch a theory of restricted conflict detection and resolution...
Joachim Hertzberg, Alexander Horz
NIPS
1990
14 years 11 months ago
Bumptrees for Efficient Function, Constraint and Classification Learning
A new class of data structures called "bumptrees" is described. These structures are useful for efficiently implementing a number of neural network related operations. A...
Stephen M. Omohundro
TRECVID
2007
14 years 11 months ago
TRECVID 2007 High Level Feature Extraction experiments at JOANNEUM RESEARCH
This paper describes our experiments for the high level feature extraction task in TRECVid 2007. We submitted the following five runs: • A jr1 1: Baseline run using early fusio...
Roland Mörzinger, Georg Thallinger
AIIDE
2009
14 years 11 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
APVIS
2009
14 years 11 months ago
Visualization of signal transduction processes in the crowded environment of the cell
In this paper, we propose a stochastic simulation to model and analyze cellular signal transduction. The high number of objects in a simulation requires advanced visualization tec...
Martin Falk, Michael Klann, Matthias Reuss, Thomas...