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TOG
2008
123views more  TOG 2008»
15 years 4 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
CGF
1999
186views more  CGF 1999»
15 years 4 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
ECCV
2004
Springer
16 years 7 months ago
Light Field Appearance Manifolds
Abstract. Statistical shape and texture appearance models are powerful image representations, but previously had been restricted to 2D or 3D shapes with smooth surfaces and lambert...
Chris Mario Christoudias, Louis-Philippe Morency, ...
CGF
2010
177views more  CGF 2010»
15 years 3 months ago
Condenser-Based Instant Reflectometry
We present a technique for rapid capture of high quality bidirectional reflection distribution functions(BRDFs) of surface points. Our method represents the BRDF at each point by ...
Yanxiang Lan, Yue Dong, Jiaping Wang, Xin Tong, Ba...
ICMCS
2005
IEEE
119views Multimedia» more  ICMCS 2005»
15 years 10 months ago
A Model Based Energy Minimization Method for 3D Face Reconstruction
In the paper we present a model based method for generating 3D face models from multiple images by means of an energy minimization algorithm. The energy function takes into accoun...
Davide Onofrio, Stefano Tubaro