The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...
Estimating the illumination and the reflectance properties
of an object surface from a sparse set of images is an
important but inherently ill-posed problem. The problem
becomes...
Kenji Hara (Kyushu University), Ko Nishino (Drexel...
We consider the problem of estimating the shape and radiance of an object from a calibrated set of views under the assumption that the reflectance of the object is nonLambertian. ...
We study the problem of estimating the illuminant's direction from images of textured surfaces. Given an isotropic, Gaussian random surface with constant albedo, Koenderink an...