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UIST
2006
ACM
15 years 10 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
CGF
2011
14 years 8 months ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...
CVPR
2009
IEEE
16 years 12 months ago
Illumination and Spatially Varying Specular Reflectance from a Single View
Estimating the illumination and the reflectance properties of an object surface from a sparse set of images is an important but inherently ill-posed problem. The problem becomes...
Kenji Hara (Kyushu University), Ko Nishino (Drexel...
CVPR
2003
IEEE
16 years 6 months ago
Multi-view Stereo Beyond Lambert
We consider the problem of estimating the shape and radiance of an object from a calibrated set of views under the assumption that the reflectance of the object is nonLambertian. ...
Hailin Jin, Stefano Soatto, Anthony J. Yezzi
CVPR
2004
IEEE
16 years 6 months ago
Estimating Illumination Direction from Textured Images
We study the problem of estimating the illuminant's direction from images of textured surfaces. Given an isotropic, Gaussian random surface with constant albedo, Koenderink an...
Manik Varma, Andrew Zisserman