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» Mosaic-based 3D scene representation and rendering
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CIS
2008
Springer
14 years 12 days ago
Multiperspective Modeling and Rendering Using General Linear Cameras
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Jingyi Yu, Yuanyuan Ding, and Leonard McMillan
GRAPHICSINTERFACE
2001
13 years 7 months ago
The Rayset and Its Applications
In this paper, a novel concept, rayset, is proposed. A new image based representation, object centered concentric mosaics (OCCM), is derived based on this concept. The rayset is a...
Minglun Gong, Yee-Hong Yang
RT
2001
Springer
13 years 10 months ago
Interactive Rendering of Trees with Shading and Shadows
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Alexandre Meyer, Fabrice Neyret, Pierre Poulin
CVPR
2007
IEEE
14 years 8 months ago
Layered Depth Panoramas
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...
ICCS
2004
Springer
13 years 11 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert