Sciweavers

768 search results - page 137 / 154
» Motion Control of Virtual Humans
Sort
View
TVCG
2011
182views more  TVCG 2011»
14 years 9 months ago
Directing Crowd Simulations Using Navigation Fields
—We present a novel approach to direct and control virtual crowds using navigation fields. Our method guides one or more agents towards desired goals based on guidance fields. ...
Sachin Patil, Jur P. van den Berg, Sean Curtis, Mi...
TOG
2010
117views more  TOG 2010»
14 years 8 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
IROS
2007
IEEE
114views Robotics» more  IROS 2007»
15 years 8 months ago
Synergistic 3D limit cycle walking of an anthropomorphic biped robot
— Human walking emerges from synergy of whole body dynamics: not only legs, but also a torso, arms, and a head are compliantly connected with each other by antagonistic muscles. ...
Koh Hosoda, Kenichi Narioka
MM
2004
ACM
191views Multimedia» more  MM 2004»
15 years 7 months ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob
ACMIDC
2008
15 years 4 months ago
PointAssist: helping four year olds point with ease
Children's difficulty in point-and-click tasks using indirect pointing devices such as the mouse has been documented in several studies. This difficulty is manifested in a la...
Juan Pablo Hourcade, Keith B. Perry, Aditya Sharma