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» Motion Control of Virtual Humans
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CHI
2000
ACM
15 years 6 months ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
ICIAP
2005
ACM
15 years 7 months ago
Real-Time Avatar Animation Steered by Live Body Motion
The future customer service provided by call centres will be changed due to new web-based interactive multimedia technologies. Technical support will be offered in a completely new...
Oliver Schreer, Ralf Tanger, Peter Eisert, Peter K...
MM
2010
ACM
237views Multimedia» more  MM 2010»
15 years 2 months ago
Chromatic perspectives... scaling my art
This paper attempts to describe Chromatic Perspectives ... Scaling my Art; which addresses the results of a trans-medial exploration departing from an "unframed" process...
Franz Fischnaller
PG
2002
IEEE
15 years 6 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
ABIALS
2008
Springer
15 years 8 months ago
A Two-Level Model of Anticipation-Based Motor Learning for Whole Body Motion
Abstract. We present a model of motor learning based on a combination of Operational Space Control and Optimal Control. Anticipatory processes are used both in the learning of the ...
Camille Salaün, Vincent Padois, Olivier Sigau...