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IJVR
2007
101views more  IJVR 2007»
15 years 3 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
HAPTICS
2009
IEEE
15 years 10 months ago
Progressive shared control for training in virtual environments
Virtual environments (VEs) with haptic feedback not only provide a safe and versatile practice medium for many manual control tasks, but also promise to improve the efficacy of m...
Yanfang Li, Joel C. Huegel, Volkan Patoglu, Marcia...
ACMACE
2007
ACM
15 years 7 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
ICRA
1999
IEEE
117views Robotics» more  ICRA 1999»
15 years 7 months ago
Collision Control in Teleoperation by Virtual Force Reflection: An Application to the ROBTET System
: Well known collision avoiding approaches used in automatic robot path planning are also applied in teleoperation systems when moving in hazardous environments. In such cases, it ...
Miguel Hernando, Ernesto Gambao, E. Pinto, Antonio...
AMDO
2008
Springer
15 years 5 months ago
Real-Time 3D Body Pose Tracking from Multiple 2D Images
We present a human body motion tracking system for an interactive virtual simulation training environment. This system captures images using IR illumination and near-IR cameras to ...
Chi-Wei Chu, Ramakant Nevatia