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» Motion Control of Virtual Humans
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FGR
1996
IEEE
186views Biometrics» more  FGR 1996»
15 years 7 months ago
Dynamical system representation, generation, and recognition of basic oscillatory motion gestures
We present a system for generation and recognition of oscillatory gestures. Inspired by gestures used in two representative human-tohuman control areas, we consider a set of oscil...
Charles J. Cohen, Lynn Conway, Daniel E. Koditsche...
APGV
2006
ACM
196views Visualization» more  APGV 2006»
15 years 9 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
GRAPHICSINTERFACE
2000
15 years 4 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
ACMACE
2007
ACM
15 years 7 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ICRA
2009
IEEE
125views Robotics» more  ICRA 2009»
15 years 10 months ago
A novel method for learning policies from constrained motion
— Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently...
Matthew Howard, Stefan Klanke, Michael Gienger, Ch...