We present a system for generation and recognition of oscillatory gestures. Inspired by gestures used in two representative human-tohuman control areas, we consider a set of oscil...
Charles J. Cohen, Lynn Conway, Daniel E. Koditsche...
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
— Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently...
Matthew Howard, Stefan Klanke, Michael Gienger, Ch...