Sciweavers

768 search results - page 81 / 154
» Motion Control of Virtual Humans
Sort
View
CA
2000
IEEE
15 years 7 months ago
A Thin Shell Volume for Modeling Human Hair
Hair-to-hair interaction is often ignored in human hair modeling, due to its computational and algorithmic complexity. In this paper, we present our experimental approach to simul...
Tae-Yong Kim 0002, Ulrich Neumann
TABLETOP
2008
IEEE
15 years 9 months ago
ShapeTouch: Leveraging contact shape on interactive surfaces
Many interactive surfaces have the ability to detect the shape of hands or objects placed on them. However, shape information is typically either condensed to individual contact p...
Xiang Cao, Andrew D. Wilson, Ravin Balakrishnan, K...
SAB
2010
Springer
133views Optimization» more  SAB 2010»
15 years 1 months ago
Simulating Human Table Tennis with a Biomimetic Robot Setup
Playing table tennis is a difficult motor task which requires fast movements, accurate control and adaptation to task parameters. Although human beings see and move slower than mos...
Katharina Mülling, Jens Kober, Jan Peters
HCI
2009
15 years 1 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
HAPTICS
2008
IEEE
15 years 9 months ago
Does Judgement of Haptic Virtual Texture Roughness Scale Monotonically with Lateral Force Modulation?
Abstract. We describe experiments that compared the perceived relative roughness of textured virtual walls synthesized with an accurately controlled haptic interface. Texture was m...
Gianni Campion, Andrew H. C. Gosline, Vincent Hayw...