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» Motion Control of Virtual Humans
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CDC
2008
IEEE
124views Control Systems» more  CDC 2008»
15 years 9 months ago
A passive 2DOF walker: Finding gait cycles using virtual holonomic constraints
— A planar compass-like biped on a shallow slope is the simplest model of a passive walker. It is a two-degrees-offreedom impulsive mechanical system known to possess periodic so...
Leonid B. Freidovich, Uwe Mettin, Anton S. Shiriae...
CHI
2005
ACM
16 years 3 months ago
tranSticks: physically manipulatable virtual connections
A virtually connected medium called tranStick is described that functions both as a "virtual wire" and as a "memory card" containing a shared space. A user can...
Yuji Ayatsuka, Jun Rekimoto
IROS
2008
IEEE
125views Robotics» more  IROS 2008»
15 years 9 months ago
Neighborhood denoising for learning high-dimensional grasping manifolds
— Human control of high degree-of-freedom robotic systems, e.g. anthropomorphic robot hands, is often difficult due to the overwhelming number of variables that need to be speci...
Aggeliki Tsoli, Odest Chadwicke Jenkins
ACMACE
2007
ACM
15 years 7 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
GRAPHITE
2006
ACM
15 years 9 months ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont