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JMM2
2006
138views more  JMM2 2006»
15 years 3 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
ATAL
2008
Springer
15 years 5 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
ATAL
2011
Springer
14 years 3 months ago
The effect of expression of anger and happiness in computer agents on negotiations with humans
There is now considerable evidence in social psychology, economics, and related disciplines that emotion plays an important role in negotiation. For example, humans make greater c...
Celso M. de Melo, Peter Carnevale, Jonathan Gratch
122
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HUC
1999
Springer
15 years 7 months ago
Exploring Brick-Based Navigation and Composition in an Augmented Reality
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects ...
Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kris...
ICRA
2009
IEEE
152views Robotics» more  ICRA 2009»
15 years 9 months ago
Integration of active and passive compliance control for safe human-robot coexistence
— In this paper we discuss the integration of active and passive approaches to robotic safety in an overall scheme for real-time manipulator control. The active control approach ...
Riccardo Schiavi, Antonio Bicchi, Fabrizio Flacco