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» Motion Control of Virtual Humans
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VRST
2005
ACM
15 years 8 months ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
15 years 1 months ago
Two-phased controller for a pair of 2-DOF soft fingertips based on the qualitative relationship between joint angles and object
— We have previously shown that hemispherical soft fingertips are at equilibrium when they are in contact with objects, suggesting that the contact force and flexibility of the...
Yujiro Yamazaki, Takahiro Inoue, Shinichi Hirai
IJAMC
2007
152views more  IJAMC 2007»
15 years 3 months ago
Navigating a 3D virtual environment of learning objects by hand gestures
: This paper presents a gesture-based Human-Computer Interface (HCI) to navigate a learning object repository mapped in a 3D virtual environment. With this interface, the user can ...
Qing Chen, Abu Saleh Md. Mahfujur Rahman, Xiaojun ...
JVCA
2007
125views more  JVCA 2007»
15 years 3 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
CHI
2002
ACM
16 years 3 months ago
A flexible 3d sound system for interactive applications
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Lalya Gaye