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» Motion Control of Virtual Humans
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VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
15 years 6 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
ICRA
2003
IEEE
147views Robotics» more  ICRA 2003»
15 years 5 months ago
Controlling a marionette with human motion capture data
In this paper, we present a method for controlling a motorized, string-drivenmarionette using motion capture data from human actors. The motion data must be adapted for the marion...
Katsu Yamane, Jessica K. Hodgins, H. Benjamin Brow...
IJVR
2008
171views more  IJVR 2008»
14 years 11 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
VRST
2004
ACM
15 years 5 months ago
Telerehabilitation: controlling haptic virtual environments through handheld interfaces
This paper presents a telerehabilitation system for kinesthetic therapy (treatment of patients with arm motion coordination disorders). Patients can receive therapy while being im...
Mario Gutiérrez, Patrick Lemoine, Daniel Th...
MOBILITY
2009
ACM
15 years 6 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...