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» Motion Conversion based on the Musculoskeletal System
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JUCS
2007
133views more  JUCS 2007»
13 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
IVA
2005
Springer
13 years 11 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 29 days ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
IVA
2009
Springer
14 years 24 days ago
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
Abstract. Effective speakers engage their whole body when they gesture. It is difficult, however, to create such full body motion in animated agents while still supporting a large...
Pengcheng Luo, Michael Kipp, Michael Neff
TMM
2011
177views more  TMM 2011»
13 years 1 months ago
MIMiC: Multimodal Interactive Motion Controller
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
Dumebi Okwechime, Eng-Jon Ong, Richard Bowden