A method to simulate the physics of the game of pool is presented. The method is based upon a parametrization of ball motion which allows the time of occurrence of events, such as...
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
This paper discusses the simulation of vehicle kinematics with SimVis3D and the Newton Game Dynamics Engine. As running example a Pioneer1 like robot is used. First its differenti...
In this paper, we present an efficient system for action recognition from very short sequences. For action recognition typically appearance and/or motion information of an action ...
– This paper presents a method for the impedance control of a pneumatic linear actuator for tasks involving contact interaction. The method presented takes advantage of the natur...