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VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 10 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
156
Voted
IPPS
2003
IEEE
15 years 9 months ago
A Compilation Framework for Distributed Memory Parallelization of Data Mining Algorithms
With the availability of large datasets in a variety of scientific and commercial domains, data mining has emerged as an important area within the last decade. Data mining techni...
Xiaogang Li, Ruoming Jin, Gagan Agrawal
TOG
2002
153views more  TOG 2002»
15 years 3 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
KDD
2002
ACM
193views Data Mining» more  KDD 2002»
16 years 4 months ago
Query, analysis, and visualization of hierarchically structured data using Polaris
In the last several years, large OLAP databases have become common in a variety of applications such as corporate data warehouses and scientific computing. To support interactive ...
Chris Stolte, Diane Tang, Pat Hanrahan
IEEEPACT
2002
IEEE
15 years 9 months ago
A Framework for Parallelizing Load/Stores on Embedded Processors
Many modern embedded processors (esp. DSPs) support partitioned memory banks (also called X-Y memory or dual bank memory) along with parallel load/store instructions to achieve co...
Xiaotong Zhuang, Santosh Pande, John S. Greenland ...