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» Motion Generation using Motion Mining System
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140
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ISMAR
2002
IEEE
15 years 8 months ago
Tracking with Omni-Directional Vision for Outdoor AR Systems
Most pose (3D position and 3D orientation) tracking methods using vision require a priori knowledge about the environment and correspondences between 3D environment features and 2...
Jong Weon Lee, Suya You, Ulrich Neumann
172
Voted
SP
2008
IEEE
159views Security Privacy» more  SP 2008»
15 years 3 months ago
Inferring neuronal network connectivity from spike data: A temporal data mining approach
Abstract. Understanding the functioning of a neural system in terms of its underlying circuitry is an important problem in neuroscience. Recent developments in electrophysiology an...
Debprakash Patnaik, P. S. Sastry, K. P. Unnikrishn...
158
Voted
FPL
2006
Springer
147views Hardware» more  FPL 2006»
15 years 7 months ago
Efficient Automated Synthesis, Programing, and Implementation of Multi-Processor Platforms on FPGA Chips
Emerging embedded System-on-Chip (SoC) platforms are increasingly becoming multiprocessor architectures. The advances in the FPGA chip technology make the implementation of such a...
Hristo Nikolov, Todor Stefanov, Ed F. Deprettere
128
Voted
KDD
2002
ACM
175views Data Mining» more  KDD 2002»
16 years 4 months ago
Mining product reputations on the Web
Knowing the reputations of your own and/or competitors' products is important for marketing and customer relationship management. It is, however, very costly to collect and a...
Satoshi Morinaga, Kenji Yamanishi, Kenji Tateishi,...
157
Voted
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 9 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...