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» Motion and scene complexity for streaming video games
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CVPR
1999
IEEE
14 years 8 months ago
Bayesian Multi-Camera Surveillance
The task of multi-camera surveillance is to reconstruct the paths taken by all moving objects that are temporarily visible from multiple non-overlapping cameras. We present a Baye...
Vera Kettnaker, Ramin Zabih
SIGMETRICS
2010
ACM
233views Hardware» more  SIGMETRICS 2010»
13 years 11 months ago
Incentivizing peer-assisted services: a fluid shapley value approach
A new generation of content delivery networks for live streaming, video on demand, and software updates takes advantage of a peer-to-peer architecture to reduce their operating co...
Vishal Misra, Stratis Ioannidis, Augustin Chaintre...
SIGGRAPH
2010
ACM
13 years 5 months ago
Nonlinear disparity mapping for stereoscopic 3D
This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the p...
Manuel Lang, Alexander Hornung, Oliver Wang, Steve...
TIT
2010
153views Education» more  TIT 2010»
13 years 29 days ago
On the information rates of the plenoptic function
The plenoptic function (Adelson and Bergen, 91) describes the visual information available to an observer at any point in space and time. Samples of the plenoptic function (POF) a...
Arthur L. da Cunha, Minh N. Do, Martin Vetterli
CVPR
2007
IEEE
14 years 8 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti