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» Motion controlled mobile 3D multiplayer gaming
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CDC
2008
IEEE
168views Control Systems» more  CDC 2008»
15 years 4 months ago
An information-driven framework for motion planning in robotic sensor networks: Complexity and experiments
Abstract— A geometric optimization based approach to deploy a mobile sensor network for the purpose of detecting and capturing mobile targets in the plane is presented in [1]. Th...
Rafael Fierro, Silvia Ferrari, Chenghui Cai
MIG
2009
Springer
15 years 4 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
CGF
2010
129views more  CGF 2010»
14 years 7 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
MVA
2007
193views Computer Vision» more  MVA 2007»
14 years 11 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
ACMACE
2009
ACM
15 years 1 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm