Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Those motion parameters that cannot be recovered from image measurements are unobservable in the visual dynamic system. This paper studies this important issue of singularity in th...
Pixel-based and motion vector-based global motion estimation (GME) techniques are evaluated in this paper with an automatic system for camera motion characterization. First, the G...
In this paper we present a novel way of creating mosaics from an MPEG video sequence. Two original aspects of our work are that (1) we explicitly compute camera motion between fra...
Ryan C. Jones, Daniel DeMenthon, David S. Doermann