Motion estimation is known to be a non-convex optimization problem. This non-convexity comes from several ambiguities in motion estimation such as the aperture problem, or fast mo...
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
In two experiments, subjects traveled through virtual mazes, encountering target objects along the way. Their task was to indicate the direction to these target objects from a ter...
Sarah S. Chance, Florence Gaunet, Andrew C. Beall,...
high NRE cost. Therefore, general purpose programmable processors using software to perform various functions become more attractive since programmability can simplify system devel...