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CHI
2007
ACM
16 years 5 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2007
ACM
16 years 5 months ago
Jogging the distance
People enjoy jogging with others for social and motivational reasons. However, as reported by forum participants, finding a compatible, local jogging partner who shares the abilit...
Shannon O'Brien, Florian Mueller
CHI
2005
ACM
16 years 5 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker
CHI
2005
ACM
16 years 5 months ago
Testing the media equation with children
Designers of children's technology are often more interested in user motivation than those who design systems for adults. Since children's technology often has aims such...
Sonia Chiasson, Carl Gutwin
CHI
2003
ACM
16 years 5 months ago
Exploring the distribution of online healthcare information
Motivated by the importance of retrieving comprehensive healthcare information, we analyzed how information about 12 concepts related to a widely available healthcare topic is dis...
Suresh K. Bhavnani, Renju T. Jacob, Jennifer Nardi...