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ECAI
2010
Springer
14 years 11 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
USAB
2010
14 years 8 months ago
"Same Same but Different" How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers
As wireless technologies evolve, mobile technologies and services will increasingly affect our lives, accompanied by positive and negative effects. This development requires a high...
Katrin Arning, Sylvia Gaul, Martina Ziefle
VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
14 years 8 months ago
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Children with autism show substantial benefits from rigorous physical activity, however it is often difficult to motivate these individuals to exercise due to their usually sede...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
ICONIP
2009
14 years 7 months ago
Effectiveness of Intrinsically Motivated Adaptive Agent for Sustainable Human-Agent Interaction
To achieve sustainable human-agent interaction (HAI), we proposed a new model of intrinsically motivated adaptive agent, which learns about the human partner and behaves to satisfy...
Takayuki Nozawa, Toshiyuki Kondo
CHI
2010
ACM
15 years 4 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...