We introduce a new solution concept for games, near-strong equilibrium, a variation of strong equilibrium. Previous work has shown the existence of 2-strong pure strategy equilibr...
Handheld computers will become an increasingly compelling choice of technology for K-12 classrooms because they will enable a transition from occasional, supplemental use to frequ...
Tightly-coupled interaction is shared work in which each person's actions immediately and continuously influence the actions of others. Tightly-coupled collaboration is a hal...
Abstract. Social conventions are useful self-sustaining protocols for groups to coordinate behavior without a centralized entity enforcing coordination. The emergence of such conve...
E-collaboration is much more than the technological equivalent or substitute for traditional face-toface collaboration. The new metrics of time and distance modify, in essence, hu...