Sciweavers

262 search results - page 10 / 53
» Motivations of Play in MMORPGs
Sort
View
UIST
2005
ACM
15 years 4 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
CHI
2008
ACM
15 years 10 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
IJMMS
2008
131views more  IJMMS 2008»
14 years 10 months ago
Avatars in social media: Balancing accuracy, playfulness and embodied messages
This paper examines how users negotiate their self-presentation via an avatar used in social media. Twenty participants customised an avatar while thinking aloud. An analysis of t...
Asimina Vasalou, Adam N. Joinson, Tanja Bänzi...
HCI
2009
14 years 8 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
ICGI
2010
Springer
14 years 9 months ago
Rademacher Complexity and Grammar Induction Algorithms: What It May (Not) Tell Us
Abstract. This paper revisits a problem of the evaluation of computational grammatical inference (GI) systems and discusses what role complexity measures can play for the assessmen...
Sophia Katrenko, Menno van Zaanen