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» Motivations of Play in MMORPGs
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NETGAMES
2006
ACM
15 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
DIGRA
2005
Springer
15 years 4 months ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
CSCW
2007
ACM
14 years 10 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
ICASSP
2011
IEEE
14 years 2 months ago
Multi-class Model M
Model M, a novel class-based exponential language model, has been shown to significantly outperform word n-gram models in state-of-the-art machine translation and speech recognit...
Ahmad Emami, Stanley F. Chen
OIR
2011
226views Neural Networks» more  OIR 2011»
14 years 1 months ago
Understanding Knowledge Sharing in Virtual Communities: An Integration of Expectancy Disconfirmation and Justice Theories
This paper integrates expectancy disconfirmation theory and justice theory to construct a model for investigating the motivations behind people’s knowledge sharing in open profe...
Chao-Min Chiu, Eric T. G. Wang, Fu-Jong Shih, Yi-W...