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» Motivations of Play in MMORPGs
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68
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ATAL
2003
Springer
15 years 3 months ago
A Dialectic Architecture for Computational Autonomy
This paper takes the view that to be considered autonomous, a software agent must possess the means by which to manage its own motivations and so define new goals. Using the motiva...
Mark Witkowski, Kostas Stathis
JAPLL
2008
100views more  JAPLL 2008»
14 years 10 months ago
Substantive and procedural norms in normative multiagent systems
Procedural norms are instrumental norms addressed to agents playing a role in the normative system, for example to motivate these role playing agents to recognize violations or to...
Guido Boella, Leendert van der Torre
CVPR
2010
IEEE
14 years 8 months ago
Group motion segmentation using a Spatio-Temporal Driving Force Model
We consider the `group motion segmentation' problem and provide a solution for it. The group motion segmentation problem aims at analyzing motion trajectories of multiple obj...
Ruonan Li, Rama Chellappa
MMAS
2010
Springer
14 years 5 months ago
Domain Decomposition Preconditioners for Multiscale Flows in High-Contrast Media
In this paper, we study domain decomposition preconditioners for multiscale flows in high contrast media. Our problems are motivated by porous media applications where low conduct...
Juan Galvis, Yalchin Efendiev
71
Voted
JMM2
2007
131views more  JMM2 2007»
14 years 10 months ago
Effect of Digital Games on Children's Cognitive Achievement
—Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computer...
Tsung-Yen Chuang, Wei-Fan Chen