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» Motivations of Play in MMORPGs
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ICMAS
1998
14 years 12 months ago
Agents in Electronic Commerce: Component Technologies for Automated Negotiation and Coalition Formation
Automated negotiation and coalition formation among self-interested agents are playing an increasingly important role in electronic commerce. Such agents cannot be coordinated by ...
Tuomas Sandholm
CHI
2010
ACM
15 years 2 months ago
FM radio: family interplay with sonic mementos
Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 famili...
Daniela Petrelli, Nicolas Villar, Vaiva Kalnikait&...
HRI
2007
ACM
15 years 2 months ago
On-line behaviour classification and adaptation to human-robot interaction styles
This paper presents a proof-of-concept of a robot that is adapting its behaviour on-line, during interactions with a human according to detected play styles. The study is part of ...
Dorothée François, Daniel Polani, Ke...
JCP
2007
118views more  JCP 2007»
14 years 10 months ago
Tutoring an Entire Game with Dynamic Strategy Graphs: The Mixed-Initiative Sudoku Tutor
Abstract— In this paper, we develop a mixed-initiative intelligent tutor for the game of Sudoku called MITS. We begin by developing a characterization of the strategies used in S...
Allan Caine, Robin Cohen
AIED
2009
Springer
14 years 8 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones