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» Motivations of Play in MMORPGs
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MKWI
2008
117views Business» more  MKWI 2008»
15 years 2 days ago
The Emergence of Partnership Networks in the Enterprise Application Development Industry - An SME Perspective
: The IS development industry is currently undergoing profound changes. The well established, large system developers (hubs) take the lead in establishing partner networks with muc...
Jens Arndt, Thomas Kude, Jens Dibbern
ACMACE
2008
ACM
15 years 19 days ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
INTETAIN
2009
Springer
15 years 5 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
SIGCSE
2006
ACM
201views Education» more  SIGCSE 2006»
15 years 4 months ago
Everything I needed to know about teaching I learned in kindergarten: bringing elementary education techniques to undergraduate
By expanding the teaching styles used in computer science classrooms, we can expand the audience of students that enjoy and excel in technology. Rather than focusing on major curr...
Shannon Pollard, Robert C. Duvall
ASSETS
2000
ACM
15 years 3 months ago
A storytelling robot for pediatric rehabilitation
We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adap...
Catherine Plaisant, Allison Druin, Corinna E. Lath...