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» Motivations of Play in MMORPGs
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ECSCW
1993
15 years 1 months ago
TOSCA Providing organisational information to CSCW applications
: Most cooperation support systems require information about the organisational context in which they are used. This is particularly required when systems are used in a large organ...
Wolfgang Prinz
68
Voted
CEC
2010
IEEE
15 years 1 months ago
The 2009 Mario AI Competition
Abstract-- This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intell...
Julian Togelius, Sergey Karakovskiy, Robin Baumgar...
IJET
2008
197views more  IJET 2008»
15 years 16 days ago
TENTube: A Video-based Connection Tool Supporting Competence Development
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...
Albert A. Angehrn, Katrina Diane Maxwell
AI
1998
Springer
15 years 7 days ago
Remote Agent: To Boldly Go Where No AI System Has Gone Before
Renewed motives for space exploration have inspired NASA to work toward the goal of establishing a virtual presence in space, through heterogeneous eets of robotic explorers. Info...
Nicola Muscettola, P. Pandurang Nayak, Barney Pell...
111
Voted
CORR
1998
Springer
131views Education» more  CORR 1998»
15 years 6 days ago
Influencing Software Usage
Technology designers often strive to design systems that are flexible enough to be used in a wide range of situations. Software engineers, in particular, are trained to seek gener...
Lorrie Faith Cranor, Rebecca N. Wright