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125
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SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
14 years 11 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
107
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TGIS
2010
137views more  TGIS 2010»
14 years 11 months ago
Semantic Enablement for Spatial Data Infrastructures
Building on abstract reference models, the Open Geospatial Consortium (OGC) has established standards for storing, discovering, and processing geographical information. These stan...
Krzysztof Janowicz, Sven Schade, Arne Bröring...
BMVC
2010
14 years 10 months ago
Recognizing human actions in still images: a study of bag-of-features and part-based representations
Recognition of human actions is usually addressed in the scope of video interpretation. Meanwhile, common human actions such as "reading a book", "playing a guitar&...
Vincent Delaitre, Ivan Laptev, Josef Sivic
DLOG
2010
14 years 10 months ago
Optimizing Algebraic Tableau Reasoning for SHOQ: First Experimental Results
In this paper we outline an algebraic tableau algorithm for the DL SHOQ, which supports more informed reasoning due to the use of semantic partitioning and integer programming. We ...
Jocelyne Faddoul, Volker Haarslev
128
Voted
FSTTCS
2010
Springer
14 years 10 months ago
One-Counter Stochastic Games
We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
Tomás Brázdil, Václav Brozek,...