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» Motivations of Play in MMORPGs
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ATAL
2006
Springer
15 years 2 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
ACG
2009
Springer
15 years 5 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
CHI
1997
ACM
15 years 2 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
AISB
1994
Springer
15 years 2 months ago
Formal Memetic Algorithms
Abstract. A formal, representation-independent form of a memetic algorithm-a genetic algorithm incorporating local search--is introduced. A generalisedform of N-point crossover is ...
Nicholas J. Radcliffe, Patrick D. Surry
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 4 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard