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» Motivations of Play in MMORPGs
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EMNLP
2008
15 years 3 days ago
Learning with Compositional Semantics as Structural Inference for Subsentential Sentiment Analysis
Determining the polarity of a sentimentbearing expression requires more than a simple bag-of-words approach. In particular, words or constituents within the expression can interac...
Yejin Choi, Claire Cardie
HCI
2007
15 years 2 days ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
INTERACT
2007
15 years 2 days ago
Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments
Abstract. This paper introduces a novel kinesthetic interaction technique for interactive floors. The interaction techniques utilize vision-based limb tracking on an interactive fl...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
AAAI
2000
15 years 11 hour ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
ATAL
2010
Springer
14 years 11 months ago
Success, strategy and skill: an experimental study
In many AI settings an agent is comprised of both actionplanning and action-execution components. We examine the relationship between the precision of the execution component, the...
Christopher Archibald, Alon Altman, Yoav Shoham