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» Motivations of Play in MMORPGs
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120
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AAI
2005
124views more  AAI 2005»
15 years 11 days ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
81
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MANSCI
2007
100views more  MANSCI 2007»
15 years 10 days ago
Dynamic Assortment with Demand Learning for Seasonal Consumer Goods
Companies such as Zara and World Co. have recently implemented novel product development processes and supply chain architectures enabling them to make more product design and ass...
Felipe Caro, Jérémie Gallien
SENSYS
2010
ACM
14 years 10 months ago
Efficient diagnostic tracing for wireless sensor networks
Wireless sensor networks (WSNs) are hard to program due to unconventional programming models used to satisfy stringent resource constraints. The common event-driven concurrent pro...
Vinaitheerthan Sundaram, Patrick Th. Eugster, Xian...
104
Voted
EDUTAINMENT
2009
Springer
14 years 10 months ago
Design of an Interactive Table for Mixed-Reality Learning Environments
This paper presents a prototype of a low-cost Mixed Reality Interactive Table (MRIT) which is equipped with a Web camera, a projector, animal-appearance robots, gloves with acceler...
Mu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Y...
102
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GRAPHICSINTERFACE
2009
14 years 10 months ago
Heart rate control of exercise video games
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the mo...
Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim,...