Sciweavers

262 search results - page 9 / 53
» Motivations of Play in MMORPGs
Sort
View
75
Voted
DAM
2008
111views more  DAM 2008»
14 years 10 months ago
Games played by Boole and Galois
We define an infinite class of 2-pile subtraction games, where the amount that can be subtracted from both piles simultaneously is an extended Boolean function f of the size of th...
Aviezri S. Fraenkel
AGS
2009
Springer
15 years 5 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
CPC
2010
74views more  CPC 2010»
14 years 7 months ago
Playing to Retain the Advantage
Let P be a monotone increasing graph property, let G = (V, E) be a graph, and let q be a positive integer. In this paper, we study the (1 : q) Maker-Breaker game, played on the ed...
Noga Alon, Dan Hefetz, Michael Krivelevich
WWW
2009
ACM
15 years 11 months ago
Playful tagging: folksonomy generation using online games
Collaborative Tagging is a powerful method to create folksonomies that can be used to grasp/filter user preferences or enhance web search. Recent research has shown that depending...
Markus Krause, Hidir Aras
CHI
2009
ACM
15 years 11 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg