Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
We present our efforts towards a multi-camera mouse-replacement system for computer users with severe motion impairments. We have worked with individuals with cerebral palsy or mul...
John J. Magee, Zheng Wu, Harshith Chennamaneni, Sa...
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
We propose a new and powerful tool for the analysis of trajectories, which in particular allows for more temporally aware analyses. Time plays an important role in the analysis of ...
Understanding facial expressions in image sequences is an easy task for humans. Some of us are capable of lipreading by interpreting the motion of the mouth. Automatic lipreading b...