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CHI
2001
ACM
16 years 3 days ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
PCM
2004
Springer
106views Multimedia» more  PCM 2004»
15 years 5 months ago
Analysis and Synthesis of Latin Dance Using Motion Capture Data
This paper presents an analysis of natural movement in Latin dance and a synthesis of dance motions making use of the outcome. The isolation movement of shoulders and hips in Latin...
Noriko Nagata, Kazutaka Okumoto, Daisuke Iwai, Fel...
EUROSSC
2007
Springer
15 years 6 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
DICTA
2008
15 years 1 months ago
Application of the Particle Filter to Tracking of Fish in Aquaculture Research
The analysis of fish movement as an indicator of fish behaviour plays an important role in aquaculture research. Currently observations are carried out manually using video record...
Tomasz Pinkiewicz, Ray Williams, John Purser
IWEC
2007
15 years 1 months ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark