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CVPR
2010
IEEE
15 years 4 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
ICML
2003
IEEE
16 years 19 days ago
Kernel PLS-SVC for Linear and Nonlinear Classification
A new method for classification is proposed. This is based on kernel orthonormalized partial least squares (PLS) dimensionality reduction of the original data space followed by a ...
Roman Rosipal, Leonard J. Trejo, Bryan Matthews
MOBICOM
2006
ACM
15 years 5 months ago
VanetMobiSim: generating realistic mobility patterns for VANETs
In this paper, we present and describe VanetMobiSim, a generator of realistic vehicular movement traces for telecommunication networks simulators. VanetMobiSim mobility descriptio...
Jérôme Härri, Fethi Filali, Chri...
ACMACE
2009
ACM
15 years 3 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
APVIS
2010
15 years 1 months ago
CycleStack: Inferring periodic behavior via temporal sequence visualization in ultrasound video
A range of well-known treatment methods for destroying tumor and similar harmful growth in human body utilizes the coherence between the inherently periodic movement of the affect...
Teng-Yok Lee, Abon Chaudhuri, Fatih Porikli, Han-W...