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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 5 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
GLOBECOM
2009
IEEE
15 years 6 months ago
Real-World VANET Security Protocol Performance
—Many results have been published in the literature based on performance measurements obtained from simulations of Vehicular Networks (VANETs). These simulations use as input tra...
Jason J. Haas, Yih-Chun Hu, Kenneth P. Laberteaux
CHI
2000
ACM
15 years 4 months ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware
86
Voted
IVA
2007
Springer
15 years 5 months ago
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is ins...
Antoine Picot, Gérard Bailly, Fréd&e...
TACS
2001
Springer
15 years 4 months ago
Lightweight Analysis of Object Interactions
The state of the practice in object-oriented software development has moved beyond reuse of code to reuse of conceptual structures such as design patterns. This paper draws attenti...
Daniel Jackson, Alan Fekete