This paper introduces algorithms for determining the "relevance" of each frame (and objects within the frame) to the scenes present in a given video sequence. Specifical...
— This paper presents a method for vision based estimation of the pose of human hands in interaction with objects. Despite the fact that most robotics applications of human hand ...
Particle filtering provides a general framework for propagating probability density functions in non-linear and non-Gaussian systems. However, the algorithm is based on a Monte Ca...
Bohyung Han, Ying Zhu, Dorin Comaniciu, Larry S. D...
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...
segmentation of moving regions in outdoor environment under a moving camera is a fundamental step in many vision systems including automated visual surveillance, human-machine int...